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define(
    function () {
        var ArrayCtor = typeof Float32Array === 'undefined'
            ? Array
            : Float32Array;

        /**
         * @typedef {Float32Array|Array.<number>} Vector2
         */
        /**
         * 二维向量类
         * @exports zrender/tool/vector
         */
        var vector = {
            /**
             * 创建一个向量
             * @param {number} [x=0]
             * @param {number} [y=0]
             * @return {Vector2}
             */
            create: function (x, y) {
                var out = new ArrayCtor(2);
                out[0] = x || 0;
                out[1] = y || 0;
                return out;
            },

            /**
             * 复制一个向量
             * @return {Vector2} out
             * @return {Vector2} v
             */
            copy: function (out, v) {
                out[0] = v[0];
                out[1] = v[1];
                return out;
            },

            /**
             * 设置向量的两个项
             * @param {Vector2} out
             * @param {number} a
             * @param {number} b
             * @return {Vector2} 结果
             */
            set: function (out, a, b) {
                out[0] = a;
                out[1] = b;
                return out;
            },

            /**
             * 向量相加
             * @param {Vector2} out
             * @param {Vector2} v1
             * @param {Vector2} v2
             */
            add: function (out, v1, v2) {
                out[0] = v1[0] + v2[0];
                out[1] = v1[1] + v2[1];
                return out;
            },

            /**
             * 向量缩放后相加
             * @param {Vector2} out
             * @param {Vector2} v1
             * @param {Vector2} v2
             * @param {number} a
             */
            scaleAndAdd: function (out, v1, v2, a) {
                out[0] = v1[0] + v2[0] * a;
                out[1] = v1[1] + v2[1] * a;
                return out;
            },

            /**
             * 向量相减
             * @param {Vector2} out
             * @param {Vector2} v1
             * @param {Vector2} v2
             */
            sub: function (out, v1, v2) {
                out[0] = v1[0] - v2[0];
                out[1] = v1[1] - v2[1];
                return out;
            },

            /**
             * 向量长度
             * @param {Vector2} v
             * @return {number}
             */
            len: function (v) {
                return Math.sqrt(this.lenSquare(v));
            },

            /**
             * 向量长度平方
             * @param {Vector2} v
             * @return {number}
             */
            lenSquare: function (v) {
                return v[0] * v[0] + v[1] * v[1];
            },

            /**
             * 向量乘法
             * @param {Vector2} out
             * @param {Vector2} v1
             * @param {Vector2} v2
             */
            mul: function (out, v1, v2) {
                out[0] = v1[0] * v2[0];
                out[1] = v1[1] * v2[1];
                return out;
            },

            /**
             * 向量除法
             * @param {Vector2} out
             * @param {Vector2} v1
             * @param {Vector2} v2
             */
            div: function (out, v1, v2) {
                out[0] = v1[0] / v2[0];
                out[1] = v1[1] / v2[1];
                return out;
            },

            /**
             * 向量点乘
             * @param {Vector2} v1
             * @param {Vector2} v2
             * @return {number}
             */
            dot: function (v1, v2) {
                return v1[0] * v2[0] + v1[1] * v2[1];
            },

            /**
             * 向量缩放
             * @param {Vector2} out
             * @param {Vector2} v
             * @param {number} s
             */
            scale: function (out, v, s) {
                out[0] = v[0] * s;
                out[1] = v[1] * s;
                return out;
            },

            /**
             * 向量归一化
             * @param {Vector2} out
             * @param {Vector2} v
             */
            normalize: function (out, v) {
                var d = vector.len(v);
                if (d === 0) {
                    out[0] = 0;
                    out[1] = 0;
                }
                else {
                    out[0] = v[0] / d;
                    out[1] = v[1] / d;
                }
                return out;
            },

            /**
             * 计算向量间距离
             * @param {Vector2} v1
             * @param {Vector2} v2
             * @return {number}
             */
            distance: function (v1, v2) {
                return Math.sqrt(
                    (v1[0] - v2[0]) * (v1[0] - v2[0])
                    + (v1[1] - v2[1]) * (v1[1] - v2[1])
                );
            },

            /**
             * 向量距离平方
             * @param {Vector2} v1
             * @param {Vector2} v2
             * @return {number}
             */
            distanceSquare: function (v1, v2) {
                return (v1[0] - v2[0]) * (v1[0] - v2[0])
                    + (v1[1] - v2[1]) * (v1[1] - v2[1]);
            },

            /**
             * 求负向量
             * @param {Vector2} out
             * @param {Vector2} v
             */
            negate: function (out, v) {
                out[0] = -v[0];
                out[1] = -v[1];
                return out;
            },

            /**
             * 插值两个点
             * @param {Vector2} out
             * @param {Vector2} v1
             * @param {Vector2} v2
             * @param {number} t
             */
            lerp: function (out, v1, v2, t) {
                // var ax = v1[0];
                // var ay = v1[1];
                out[0] = v1[0] + t * (v2[0] - v1[0]);
                out[1] = v1[1] + t * (v2[1] - v1[1]);
                return out;
            },
            
            /**
             * 矩阵左乘向量
             * @param {Vector2} out
             * @param {Vector2} v
             * @param {Vector2} m
             */
            applyTransform: function (out, v, m) {
                var x = v[0];
                var y = v[1];
                out[0] = m[0] * x + m[2] * y + m[4];
                out[1] = m[1] * x + m[3] * y + m[5];
                return out;
            },
            /**
             * 求两个向量最小值
             * @param  {Vector2} out
             * @param  {Vector2} v1
             * @param  {Vector2} v2
             */
            min: function (out, v1, v2) {
                out[0] = Math.min(v1[0], v2[0]);
                out[1] = Math.min(v1[1], v2[1]);
                return out;
            },
            /**
             * 求两个向量最大值
             * @param  {Vector2} out
             * @param  {Vector2} v1
             * @param  {Vector2} v2
             */
            max: function (out, v1, v2) {
                out[0] = Math.max(v1[0], v2[0]);
                out[1] = Math.max(v1[1], v2[1]);
                return out;
            }
        };

        vector.length = vector.len;
        vector.lengthSquare = vector.lenSquare;
        vector.dist = vector.distance;
        vector.distSquare = vector.distanceSquare;
        
        return vector;
    }
);