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define(
    function() {
        /**
         * 缓动代码来自 https://github.com/sole/tween.js/blob/master/src/Tween.js
         * @see http://sole.github.io/tween.js/examples/03_graphs.html
         * @exports zrender/animation/easing
         */
        var easing = {
            // 线性
            /**
             * @param {number} k
             * @return {number}
             */
            Linear: function (k) {
                return k;
            },

            // 二次方的缓动(t^2)
            /**
             * @param {number} k
             * @return {number}
             */
            QuadraticIn: function (k) {
                return k * k;
            },
            /**
             * @param {number} k
             * @return {number}
             */
            QuadraticOut: function (k) {
                return k * (2 - k);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            QuadraticInOut: function (k) {
                if ((k *= 2) < 1) {
                    return 0.5 * k * k;
                }
                return -0.5 * (--k * (k - 2) - 1);
            },

            // 三次方的缓动(t^3)
            /**
             * @param {number} k
             * @return {number}
             */
            CubicIn: function (k) {
                return k * k * k;
            },
            /**
             * @param {number} k
             * @return {number}
             */
            CubicOut: function (k) {
                return --k * k * k + 1;
            },
            /**
             * @param {number} k
             * @return {number}
             */
            CubicInOut: function (k) {
                if ((k *= 2) < 1) {
                    return 0.5 * k * k * k;
                }
                return 0.5 * ((k -= 2) * k * k + 2);
            },

            // 四次方的缓动(t^4)
            /**
             * @param {number} k
             * @return {number}
             */
            QuarticIn: function (k) {
                return k * k * k * k;
            },
            /**
             * @param {number} k
             * @return {number}
             */
            QuarticOut: function (k) {
                return 1 - (--k * k * k * k);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            QuarticInOut: function (k) {
                if ((k *= 2) < 1) {
                    return 0.5 * k * k * k * k;
                }
                return -0.5 * ((k -= 2) * k * k * k - 2);
            },

            // 五次方的缓动(t^5)
            /**
             * @param {number} k
             * @return {number}
             */
            QuinticIn: function (k) {
                return k * k * k * k * k;
            },
            /**
             * @param {number} k
             * @return {number}
             */
            QuinticOut: function (k) {
                return --k * k * k * k * k + 1;
            },
            /**
             * @param {number} k
             * @return {number}
             */
            QuinticInOut: function (k) {
                if ((k *= 2) < 1) {
                    return 0.5 * k * k * k * k * k;
                }
                return 0.5 * ((k -= 2) * k * k * k * k + 2);
            },

            // 正弦曲线的缓动(sin(t))
            /**
             * @param {number} k
             * @return {number}
             */
            SinusoidalIn: function (k) {
                return 1 - Math.cos(k * Math.PI / 2);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            SinusoidalOut: function (k) {
                return Math.sin(k * Math.PI / 2);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            SinusoidalInOut: function (k) {
                return 0.5 * (1 - Math.cos(Math.PI * k));
            },

            // 指数曲线的缓动(2^t)
            /**
             * @param {number} k
             * @return {number}
             */
            ExponentialIn: function (k) {
                return k === 0 ? 0 : Math.pow(1024, k - 1);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            ExponentialOut: function (k) {
                return k === 1 ? 1 : 1 - Math.pow(2, -10 * k);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            ExponentialInOut: function (k) {
                if (k === 0) {
                    return 0;
                }
                if (k === 1) {
                    return 1;
                }
                if ((k *= 2) < 1) {
                    return 0.5 * Math.pow(1024, k - 1);
                }
                return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2);
            },

            // 圆形曲线的缓动(sqrt(1-t^2))
            /**
             * @param {number} k
             * @return {number}
             */
            CircularIn: function (k) {
                return 1 - Math.sqrt(1 - k * k);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            CircularOut: function (k) {
                return Math.sqrt(1 - (--k * k));
            },
            /**
             * @param {number} k
             * @return {number}
             */
            CircularInOut: function (k) {
                if ((k *= 2) < 1) {
                    return -0.5 * (Math.sqrt(1 - k * k) - 1);
                }
                return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
            },

            // 创建类似于弹簧在停止前来回振荡的动画
            /**
             * @param {number} k
             * @return {number}
             */
            ElasticIn: function (k) {
                var s; 
                var a = 0.1;
                var p = 0.4;
                if (k === 0) {
                    return 0;
                }
                if (k === 1) {
                    return 1;
                }
                if (!a || a < 1) {
                    a = 1; s = p / 4;
                }
                else {
                    s = p * Math.asin(1 / a) / (2 * Math.PI);
                }
                return -(a * Math.pow(2, 10 * (k -= 1)) *
                            Math.sin((k - s) * (2 * Math.PI) / p));
            },
            /**
             * @param {number} k
             * @return {number}
             */
            ElasticOut: function (k) {
                var s;
                var a = 0.1;
                var p = 0.4;
                if (k === 0) {
                    return 0;
                }
                if (k === 1) {
                    return 1;
                }
                if (!a || a < 1) {
                    a = 1; s = p / 4;
                }
                else {
                    s = p * Math.asin(1 / a) / (2 * Math.PI);
                }
                return (a * Math.pow(2, -10 * k) *
                        Math.sin((k - s) * (2 * Math.PI) / p) + 1);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            ElasticInOut: function (k) {
                var s;
                var a = 0.1;
                var p = 0.4;
                if (k === 0) {
                    return 0;
                }
                if (k === 1) {
                    return 1;
                }
                if (!a || a < 1) {
                    a = 1; s = p / 4;
                }
                else {
                    s = p * Math.asin(1 / a) / (2 * Math.PI);
                }
                if ((k *= 2) < 1) {
                    return -0.5 * (a * Math.pow(2, 10 * (k -= 1))
                        * Math.sin((k - s) * (2 * Math.PI) / p));
                }
                return a * Math.pow(2, -10 * (k -= 1))
                        * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1;

            },

            // 在某一动画开始沿指示的路径进行动画处理前稍稍收回该动画的移动
            /**
             * @param {number} k
             * @return {number}
             */
            BackIn: function (k) {
                var s = 1.70158;
                return k * k * ((s + 1) * k - s);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            BackOut: function (k) {
                var s = 1.70158;
                return --k * k * ((s + 1) * k + s) + 1;
            },
            /**
             * @param {number} k
             * @return {number}
             */
            BackInOut: function (k) {
                var s = 1.70158 * 1.525;
                if ((k *= 2) < 1) {
                    return 0.5 * (k * k * ((s + 1) * k - s));
                }
                return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
            },

            // 创建弹跳效果
            /**
             * @param {number} k
             * @return {number}
             */
            BounceIn: function (k) {
                return 1 - easing.BounceOut(1 - k);
            },
            /**
             * @param {number} k
             * @return {number}
             */
            BounceOut: function (k) {
                if (k < (1 / 2.75)) {
                    return 7.5625 * k * k;
                }
                else if (k < (2 / 2.75)) {
                    return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
                }
                else if (k < (2.5 / 2.75)) {
                    return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
                }
                else {
                    return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
                }
            },
            /**
             * @param {number} k
             * @return {number}
             */
            BounceInOut: function (k) {
                if (k < 0.5) {
                    return easing.BounceIn(k * 2) * 0.5;
                }
                return easing.BounceOut(k * 2 - 1) * 0.5 + 0.5;
            }
        };

        return easing;
    }
);