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/**
 * 动画主类, 调度和管理所有动画控制器
 * 
 * @module zrender/animation/Animation
 * @author pissang(https://github.com/pissang)
 */
define(
    function(require) {
        
        'use strict';

        var Clip = require('./Clip');
        var color = require('../tool/color');
        var util = require('../tool/util');
        var Dispatcher = require('../tool/event').Dispatcher;

        var requestAnimationFrame = window.requestAnimationFrame
                                    || window.msRequestAnimationFrame
                                    || window.mozRequestAnimationFrame
                                    || window.webkitRequestAnimationFrame
                                    || function (func) {
                                        setTimeout(func, 16);
                                    };

        var arraySlice = Array.prototype.slice;

        /**
         * @typedef {Object} IZRenderStage
         * @property {Function} update
         */
        
        /** 
         * @alias module:zrender/animation/Animation
         * @constructor
         * @param {Object} [options]
         * @param {Function} [options.onframe]
         * @param {IZRenderStage} [options.stage]
         * @example
         *     var animation = new Animation();
         *     var obj = {
         *         x: 100,
         *         y: 100
         *     };
         *     animation.animate(node.position)
         *         .when(1000, {
         *             x: 500,
         *             y: 500
         *         })
         *         .when(2000, {
         *             x: 100,
         *             y: 100
         *         })
         *         .start('spline');
         */
        var Animation = function (options) {

            options = options || {};

            this.stage = options.stage || {};

            this.onframe = options.onframe || function() {};

            // private properties
            this._clips = [];

            this._running = false;

            this._time = 0;

            Dispatcher.call(this);
        };

        Animation.prototype = {
            /**
             * 添加动画片段
             * @param {module:zrender/animation/Clip} clip
             */
            add: function(clip) {
                this._clips.push(clip);
            },
            /**
             * 删除动画片段
             * @param {module:zrender/animation/Clip} clip
             */
            remove: function(clip) {
                var idx = util.indexOf(this._clips, clip);
                if (idx >= 0) {
                    this._clips.splice(idx, 1);
                }
            },
            _update: function() {

                var time = new Date().getTime();
                var delta = time - this._time;
                var clips = this._clips;
                var len = clips.length;

                var deferredEvents = [];
                var deferredClips = [];
                for (var i = 0; i < len; i++) {
                    var clip = clips[i];
                    var e = clip.step(time);
                    // Throw out the events need to be called after
                    // stage.update, like destroy
                    if (e) {
                        deferredEvents.push(e);
                        deferredClips.push(clip);
                    }
                }

                // Remove the finished clip
                for (var i = 0; i < len;) {
                    if (clips[i]._needsRemove) {
                        clips[i] = clips[len - 1];
                        clips.pop();
                        len--;
                    }
                    else {
                        i++;
                    }
                }

                len = deferredEvents.length;
                for (var i = 0; i < len; i++) {
                    deferredClips[i].fire(deferredEvents[i]);
                }

                this._time = time;

                this.onframe(delta);

                this.dispatch('frame', delta);

                if (this.stage.update) {
                    this.stage.update();
                }
            },
            /**
             * 开始运行动画
             */
            start: function () {
                var self = this;

                this._running = true;

                function step() {
                    if (self._running) {
                        self._update();
                        requestAnimationFrame(step);
                    }
                }

                this._time = new Date().getTime();
                requestAnimationFrame(step);
            },
            /**
             * 停止运行动画
             */
            stop: function () {
                this._running = false;
            },
            /**
             * 清除所有动画片段
             */
            clear : function () {
                this._clips = [];
            },
            /**
             * 对一个目标创建一个animator对象,可以指定目标中的属性使用动画
             * @param  {Object} target
             * @param  {Object} options
             * @param  {boolean} [options.loop=false] 是否循环播放动画
             * @param  {Function} [options.getter=null]
             *         如果指定getter函数,会通过getter函数取属性值
             * @param  {Function} [options.setter=null]
             *         如果指定setter函数,会通过setter函数设置属性值
             * @return {module:zrender/animation/Animation~Animator}
             */
            animate : function (target, options) {
                options = options || {};
                var deferred = new Animator(
                    target,
                    options.loop,
                    options.getter, 
                    options.setter
                );
                deferred.animation = this;
                return deferred;
            },
            constructor: Animation
        };

        util.merge(Animation.prototype, Dispatcher.prototype, true);

        function _defaultGetter(target, key) {
            return target[key];
        }

        function _defaultSetter(target, key, value) {
            target[key] = value;
        }

        function _interpolateNumber(p0, p1, percent) {
            return (p1 - p0) * percent + p0;
        }

        function _interpolateArray(p0, p1, percent, out, arrDim) {
            var len = p0.length;
            if (arrDim == 1) {
                for (var i = 0; i < len; i++) {
                    out[i] = _interpolateNumber(p0[i], p1[i], percent); 
                }
            }
            else {
                var len2 = p0[0].length;
                for (var i = 0; i < len; i++) {
                    for (var j = 0; j < len2; j++) {
                        out[i][j] = _interpolateNumber(
                            p0[i][j], p1[i][j], percent
                        );
                    }
                }
            }
        }

        function _isArrayLike(data) {
            switch (typeof data) {
                case 'undefined':
                case 'string':
                    return false;
            }
            
            return typeof data.length !== 'undefined';
        }

        function _catmullRomInterpolateArray(
            p0, p1, p2, p3, t, t2, t3, out, arrDim
        ) {
            var len = p0.length;
            if (arrDim == 1) {
                for (var i = 0; i < len; i++) {
                    out[i] = _catmullRomInterpolate(
                        p0[i], p1[i], p2[i], p3[i], t, t2, t3
                    );
                }
            }
            else {
                var len2 = p0[0].length;
                for (var i = 0; i < len; i++) {
                    for (var j = 0; j < len2; j++) {
                        out[i][j] = _catmullRomInterpolate(
                            p0[i][j], p1[i][j], p2[i][j], p3[i][j],
                            t, t2, t3
                        );
                    }
                }
            }
        }

        function _catmullRomInterpolate(p0, p1, p2, p3, t, t2, t3) {
            var v0 = (p2 - p0) * 0.5;
            var v1 = (p3 - p1) * 0.5;
            return (2 * (p1 - p2) + v0 + v1) * t3 
                    + (-3 * (p1 - p2) - 2 * v0 - v1) * t2
                    + v0 * t + p1;
        }

        function _cloneValue(value) {
            if (_isArrayLike(value)) {
                var len = value.length;
                if (_isArrayLike(value[0])) {
                    var ret = [];
                    for (var i = 0; i < len; i++) {
                        ret.push(arraySlice.call(value[i]));
                    }
                    return ret;
                }
                else {
                    return arraySlice.call(value);
                }
            }
            else {
                return value;
            }
        }

        function rgba2String(rgba) {
            rgba[0] = Math.floor(rgba[0]);
            rgba[1] = Math.floor(rgba[1]);
            rgba[2] = Math.floor(rgba[2]);

            return 'rgba(' + rgba.join(',') + ')';
        }

        /**
         * @alias module:zrender/animation/Animation~Animator
         * @constructor
         * @param {Object} target
         * @param {boolean} loop
         * @param {Function} getter
         * @param {Function} setter
         */
        var Animator = function(target, loop, getter, setter) {
            this._tracks = {};
            this._target = target;

            this._loop = loop || false;

            this._getter = getter || _defaultGetter;
            this._setter = setter || _defaultSetter;

            this._clipCount = 0;

            this._delay = 0;

            this._doneList = [];

            this._onframeList = [];

            this._clipList = [];
        };

        Animator.prototype = {
            /**
             * 设置动画关键帧
             * @param  {number} time 关键帧时间,单位是ms
             * @param  {Object} props 关键帧的属性值,key-value表示
             * @return {module:zrender/animation/Animation~Animator}
             */
            when : function(time /* ms */, props) {
                for (var propName in props) {
                    if (!this._tracks[propName]) {
                        this._tracks[propName] = [];
                        // If time is 0 
                        //  Then props is given initialize value
                        // Else
                        //  Initialize value from current prop value
                        if (time !== 0) {
                            this._tracks[propName].push({
                                time : 0,
                                value : _cloneValue(
                                    this._getter(this._target, propName)
                                )
                            });
                        }
                    }
                    this._tracks[propName].push({
                        time : parseInt(time, 10),
                        value : props[propName]
                    });
                }
                return this;
            },
            /**
             * 添加动画每一帧的回调函数
             * @param  {Function} callback
             * @return {module:zrender/animation/Animation~Animator}
             */
            during: function (callback) {
                this._onframeList.push(callback);
                return this;
            },
            /**
             * 开始执行动画
             * @param  {string|Function} easing 
             *         动画缓动函数,详见{@link module:zrender/animation/easing}
             * @return {module:zrender/animation/Animation~Animator}
             */
            start: function (easing) {

                var self = this;
                var setter = this._setter;
                var getter = this._getter;
                var useSpline = easing === 'spline';

                var ondestroy = function() {
                    self._clipCount--;
                    if (self._clipCount === 0) {
                        // Clear all tracks
                        self._tracks = {};

                        var len = self._doneList.length;
                        for (var i = 0; i < len; i++) {
                            self._doneList[i].call(self);
                        }
                    }
                };

                var createTrackClip = function (keyframes, propName) {
                    var trackLen = keyframes.length;
                    if (!trackLen) {
                        return;
                    }
                    // Guess data type
                    var firstVal = keyframes[0].value;
                    var isValueArray = _isArrayLike(firstVal);
                    var isValueColor = false;

                    // For vertices morphing
                    var arrDim = (
                            isValueArray 
                            && _isArrayLike(firstVal[0])
                        )
                        ? 2 : 1;
                    // Sort keyframe as ascending
                    keyframes.sort(function(a, b) {
                        return a.time - b.time;
                    });
                    var trackMaxTime;
                    if (trackLen) {
                        trackMaxTime = keyframes[trackLen - 1].time;
                    }
                    else {
                        return;
                    }
                    // Percents of each keyframe
                    var kfPercents = [];
                    // Value of each keyframe
                    var kfValues = [];
                    for (var i = 0; i < trackLen; i++) {
                        kfPercents.push(keyframes[i].time / trackMaxTime);
                        // Assume value is a color when it is a string
                        var value = keyframes[i].value;
                        if (typeof(value) == 'string') {
                            value = color.toArray(value);
                            if (value.length === 0) {    // Invalid color
                                value[0] = value[1] = value[2] = 0;
                                value[3] = 1;
                            }
                            isValueColor = true;
                        }
                        kfValues.push(value);
                    }

                    // Cache the key of last frame to speed up when 
                    // animation playback is sequency
                    var cacheKey = 0;
                    var cachePercent = 0;
                    var start;
                    var i;
                    var w;
                    var p0;
                    var p1;
                    var p2;
                    var p3;


                    if (isValueColor) {
                        var rgba = [ 0, 0, 0, 0 ];
                    }

                    var onframe = function (target, percent) {
                        // Find the range keyframes
                        // kf1-----kf2---------current--------kf3
                        // find kf2 and kf3 and do interpolation
                        if (percent < cachePercent) {
                            // Start from next key
                            start = Math.min(cacheKey + 1, trackLen - 1);
                            for (i = start; i >= 0; i--) {
                                if (kfPercents[i] <= percent) {
                                    break;
                                }
                            }
                            i = Math.min(i, trackLen - 2);
                        }
                        else {
                            for (i = cacheKey; i < trackLen; i++) {
                                if (kfPercents[i] > percent) {
                                    break;
                                }
                            }
                            i = Math.min(i - 1, trackLen - 2);
                        }
                        cacheKey = i;
                        cachePercent = percent;

                        var range = (kfPercents[i + 1] - kfPercents[i]);
                        if (range === 0) {
                            return;
                        }
                        else {
                            w = (percent - kfPercents[i]) / range;
                        }
                        if (useSpline) {
                            p1 = kfValues[i];
                            p0 = kfValues[i === 0 ? i : i - 1];
                            p2 = kfValues[i > trackLen - 2 ? trackLen - 1 : i + 1];
                            p3 = kfValues[i > trackLen - 3 ? trackLen - 1 : i + 2];
                            if (isValueArray) {
                                _catmullRomInterpolateArray(
                                    p0, p1, p2, p3, w, w * w, w * w * w,
                                    getter(target, propName),
                                    arrDim
                                );
                            }
                            else {
                                var value;
                                if (isValueColor) {
                                    value = _catmullRomInterpolateArray(
                                        p0, p1, p2, p3, w, w * w, w * w * w,
                                        rgba, 1
                                    );
                                    value = rgba2String(rgba);
                                }
                                else {
                                    value = _catmullRomInterpolate(
                                        p0, p1, p2, p3, w, w * w, w * w * w
                                    );
                                }
                                setter(
                                    target,
                                    propName,
                                    value
                                );
                            }
                        }
                        else {
                            if (isValueArray) {
                                _interpolateArray(
                                    kfValues[i], kfValues[i + 1], w,
                                    getter(target, propName),
                                    arrDim
                                );
                            }
                            else {
                                var value;
                                if (isValueColor) {
                                    _interpolateArray(
                                        kfValues[i], kfValues[i + 1], w,
                                        rgba, 1
                                    );
                                    value = rgba2String(rgba);
                                }
                                else {
                                    value = _interpolateNumber(kfValues[i], kfValues[i + 1], w);
                                }
                                setter(
                                    target,
                                    propName,
                                    value
                                );
                            }
                        }

                        for (i = 0; i < self._onframeList.length; i++) {
                            self._onframeList[i](target, percent);
                        }
                    };

                    var clip = new Clip({
                        target : self._target,
                        life : trackMaxTime,
                        loop : self._loop,
                        delay : self._delay,
                        onframe : onframe,
                        ondestroy : ondestroy
                    });

                    if (easing && easing !== 'spline') {
                        clip.easing = easing;
                    }
                    self._clipList.push(clip);
                    self._clipCount++;
                    self.animation.add(clip);
                };

                for (var propName in this._tracks) {
                    createTrackClip(this._tracks[propName], propName);
                }
                return this;
            },
            /**
             * 停止动画
             */
            stop : function() {
                for (var i = 0; i < this._clipList.length; i++) {
                    var clip = this._clipList[i];
                    this.animation.remove(clip);
                }
                this._clipList = [];
            },
            /**
             * 设置动画延迟开始的时间
             * @param  {number} time 单位ms
             * @return {module:zrender/animation/Animation~Animator}
             */
            delay : function (time) {
                this._delay = time;
                return this;
            },
            /**
             * 添加动画结束的回调
             * @param  {Function} cb
             * @return {module:zrender/animation/Animation~Animator}
             */
            done : function(cb) {
                if (cb) {
                    this._doneList.push(cb);
                }
                return this;
            }
        };

        return Animation;
    }
);